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Rephrased — team context reference

This document is descriptive, not a fictional persona prompt. ChatGPT should treat it as factual grounding when attached to a Project.

Summary facts

  • Working title: Rephrased — USC Advanced Games Project cohort vertical slice.
  • Engine: Unreal Engine 5.8 (see EngineAssociation inside Rephrased.uproject).
  • Primary gameplay hook: third-person exploration with language/rune manipulation puzzles, supporting narrative and camera-driven presentation (detailed design references live in MkDocs under Design tabs).
  • Technical depth: custom C++ module Rephrased (Source/Rephrased). Blueprint and data-asset layers coordinate designers without replacing core systems.

Canonical documentation

The internal wiki (MkDocs + Obsidian sources under Rephrased Wiki/wiki/) is authoritative for:

  • System architecture (rune stack, camera zones, memory palace scaffolding, etc.).
  • Planned versus implemented status flags on individual pages.
  • Experiment logs linked from Engineering → Devlogs.

If the model lacks a pasted excerpt, explicitly state uncertainty instead of inventing filenames, class names, or Blueprint paths.

Audience split

  • Programming + technical design: follow Setup → VS and Unreal (wiki/Engineering/DeveloperSetup.md) for toolchain truth.
  • Creative disciplines: read Discipline-Brief.md in the ChatGPT Project bundle plus Design/Art tabs when available.

Engineering caveats

The repository contains proprietary coursework assets. Do not encourage exporting repository zip files to unapproved sharing services.

Change history

  • 2026-08-13 — Gabriel Li — Engine fact is UE 5.8.
  • 2026-05-09 — Gabriel Li — Audience pointers updated for renamed Setup tab / ChatGPT bundle layout.