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Rune content sets

This page is the tracker the two rune-content engineers work from. Set 1 holds the verbs Repair and Open and the nouns Door and Light; the table below covers Sets 2 to 4.

The ClickUp board defines the following sets:

  • Set 2: Rise, Grow, Stair, Tile, Tree
  • Set 3: Freeze, Column, Wall, Box, Water, Mirror, Wind, Sky
  • Set 4: Rotate, Destroy, Enhance, Character, Book, Fire, Fake World, True World

Source of truth

The behaviour summary for each row comes from the current rune type matrix, mirrored on the wiki at CurrentRuneType. The authoritative source is the Matrix of Runes spreadsheet. The tabs in that spreadsheet are spreadsheet tabs, not wiki pages; use the spreadsheet link when reading or updating them.

The authoring rules for the shared rune base are in MakingRunes and RuneAuthoring.

Implementation routing

A matrix cell lives as a row in its noun's Rules or Temporary Rules: verb, the exact state it starts from, and the state it leads to. How the result looks and plays lives on the noun's puzzle Blueprint as State Looks and Performances. See Puzzle rules and behaviors.

Every noun in Sets 1 to 4 has its rules authored. The rune-content engineers own one row per rune: the rune data asset, drawing asset, placed rune actors, and the puzzle's looks and performances. The systems engineering role owns the shared behaviors, and adds one when a row needs something the existing behaviors cannot express.

Verification target

Every row verifies against Rephrased.Rune.PROT001 and Rephrased.Rune.CORE009, plus one PIE pass on the row's representative combination. The automation lives under Source/Rephrased/RuneSystem/Tests/.

Content sets

Rune Type Set Matrix behaviour summary In the editor Asset to author Drawing pattern Verification
Rise Verb 2 Raises a noun a distance for a while. Matrix covers Book, Box, Column, Mirror, Stair, Tile, Wall, Wind. No matrix status change. Temporary Rules rows on each noun it lifts; hold time is the verb Duration. Puzzles play a performance with the Rise (Temporary) behavior. URuneDataAsset; drawing asset when the rune is In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Rise + Tile.
Grow Verb 2 Tree noun only. Bud + Grow becomes Grown; Dead Bud + Grow becomes Bud; Dead Grown + Grow becomes Grown. Rules rows on DA_Tree. BP_Puzzle_Tree shows each stage through its State Looks. URuneDataAsset; drawing asset when the rune is In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Grow + Tree.
Stair Noun 2 Normal supports Rotate, Open, Destroy, Rise, Freeze. Broken supports Repair, Rotate, Freeze. Normal + Open makes the stair move out from a wall. Rules on DA_Stair; puzzle BP_Puzzle_Stair and BP_Puzzle_ArchiveStair. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Repair + Stair.
Tile Noun 2 Normal supports Rotate, Open, Destroy, Rise, Freeze. Broken supports Repair, Rotate, Freeze. Normal + Open or Destroy breaks the tile. Rules on DA_Tile; puzzle BP_Puzzle_Tile. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Repair + Tile.
Tree Noun 2 Bud supports Open, Destroy, Grow, Freeze. Grown supports Destroy, Freeze. Dead Bud + Grow becomes Bud. Dead Grown + Grow becomes Grown. Rules on DA_Tree; puzzle BP_Puzzle_Tree. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Grow + Tree.
Freeze Verb 3 Matrix covers 14 nouns. Water Normal or Dirty freezes to frozen. Fire Ignited extinguishes. Other nouns stop moving and rotating. Rules rows with Stops Motion on each noun; same From and To state, except Water and Fire, whose rows also change state. URuneDataAsset; drawing asset when the rune is In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Freeze + Water.
Column Noun 3 Normal supports Rotate, Open, Destroy, Rise, Freeze. Broken supports Repair, Rotate, Freeze. Lodged supports Rise, which tilts it for a while. Normal + Open moves the column aside. Rules on DA_Column; puzzle BP_Puzzle_Column. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 and Rephrased.CT004 plus PIE on Repair + Column and Rise + Column on the lodged column.
Wall Noun 3 Normal supports Rotate, Open, Destroy, Rise, Freeze. Broken supports Repair, Rotate, Freeze. Normal + Open or Destroy breaks the wall. Rules on DA_Wall; puzzle BP_Puzzle_Wall. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Repair + Wall.
Box Noun 3 Normal supports Rotate, Open, Destroy, Rise, Freeze. Broken supports Repair, Rotate, Freeze. Normal + Open opens the box. Rules on DA_Box; puzzle BP_Puzzle_Box. Open keeps the state; a performance with the Swap Mesh behavior shows the open box once its mesh is made. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Open + Box.
Water Noun 3 Normal supports Open and Freeze. Dirty supports Repair, Open, Freeze. Frozen supports Open, Destroy, Freeze. Dirty and Frozen supports Repair, Open, Destroy, Freeze. Rules on DA_Water; puzzle BP_Puzzle_Water. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Freeze + Water.
Mirror Noun 3 Normal supports Rotate, Open, Destroy, Rise, Freeze. Dirty supports Repair plus the same. Broken supports Repair, Rotate, Freeze. Dirty and Broken supports Repair. Rules on DA_Mirror; puzzle BP_Puzzle_Mirror. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Repair + Mirror.
Wind Noun 3 Matrix lists Rotate, Destroy, Rise, Freeze, Repair, and Open as covered. Blowing + Rotate rotates the wind direction. Stopped has no current matrix effect. Rules on DA_Wind; puzzle BP_Puzzle_Wind. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Rotate + Wind.
Sky Noun 3 Daytime + Rotate begins Night. Matrix lists Rotate, Repair, Open, Destroy, Freeze. Daytime and Night have wind variants. Rules on DA_Sky; puzzle BP_Puzzle_Sky. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Rotate + Sky.
Rotate Verb 4 Matrix covers 11 nouns. Rotates a noun by an angle. Closed + Rotate opens Door and Book. Daytime + Rotate begins Night. Rules rows on each noun: state-changing for Door, Book, and Sky, same-state for the rest. Puzzles play a performance with the Rotate behavior. URuneDataAsset; drawing asset when the rune is In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Rotate + Door.
Destroy Verb 4 Matrix covers 14 nouns. Breaks walls, doors, boxes, and similar nouns. Extinguishes Fire. Defrosts frozen Water. Kills Tree. Breaks Light. Rules rows on each noun it breaks, kills, extinguishes, or defrosts. URuneDataAsset; drawing asset when the rune is In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Destroy + Door.
Enhance Verb 4 Matrix has zero defined noun effects. Game Macro Readme grants two special uses: activate large-scale environmental runes, and amplify an ordinary combination such as Repair + Tile. Awaiting design; the matrix defines no noun effects. URuneDataAsset; drawing asset when the rune is In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Enhance + Repair + Tile.
Character Noun 4 Statuses Faint and Awake. Faint + Repair revives the character. Awake has no current matrix effect. Dead is required by scope but is to build. Rules on DA_Character (Faint + Repair -> Awake). Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Repair + Character.
Book Noun 4 Closed supports Rotate, Open, Destroy, Rise, Freeze. Open supports Rotate, Open, Destroy, Rise, Freeze. Broken and Closed restores to Closed. Broken and Open restores to Open. Rules on DA_Book. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Open + Book.
Fire Noun 4 Ignited + Destroy extinguishes Fire. Ignited + Freeze extinguishes Fire. Extinguished + Repair lights Fire. Extinguished + Open lights Fire. Rules on DA_Fire; puzzle BP_Puzzle_Fire. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Destroy + Fire.
Fake World Noun 4 Normal + Repair restarts the fake world for the normal ending. One status. Rules on DA_FakeWorld; Repair is accepted and awaits the ending hookup. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Repair + Fake World.
True World Noun 4 Normal + Repair restarts the world for the true ending. One status. Rules on DA_TrueWorld; Repair is accepted and awaits the ending hookup. Placed AWorldRune and URuneDataAsset; drawing asset when marked In Mind Palace. Author from the shared rune base into URuneDrawingDataAsset; record the stroke selection in the Matrix of Runes drawing columns. Rephrased.Rune.PROT001 plus PIE on Repair + True World.

Per-rune checklist

Copy this checklist for each row.

  1. Confirm the noun statuses and verb behaviours against the Matrix of Runes current rune type tab.
  2. Author the URuneDataAsset under Content/Rephrased/Gameplay/Runes/Nouns/ or Runes/Verbs/.
  3. Author the drawing pattern into URuneDrawingDataAsset when the rune is marked In Mind Palace.
  4. Place and configure AWorldRune for each world-rune instance; world rune Blueprints live in Runes/WorldRunes/.
  5. For nouns, set Default Status and add one Rules row per matrix cell, plus Temporary Rules for "for a while" cells.
  6. On the noun's puzzle Blueprint, add a State Looks row per state and the Performances the cells call for.
  7. Run Rephrased.Rune.PROT001 and Rephrased.Rune.CORE009.
  8. Run PIE on the row's representative combination and confirm effect, presentation, range, and deactivation.
  9. Record the result against this tracker row.

Sources

Change history

  • 2026-10-18 — Ricky Lu — Column gains the world-set Lodged state and a temporary Lodged + Rise tilt (CT-004).
  • 2026-10-02 — Gabriel Li — Rise, Rotate, and Swap Mesh are named as the behaviors a performance carries (CORE-011).
  • 2026-09-29 — Gabriel Li — Routed every row to noun rules, State Looks, and Performances (CORE-009).
  • 2026-09-17 — Gabriel Li — Created the rune content set tracker for Set 2, Set 3, and Set 4.