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Rune authoring

Rune authoring starts with a word data asset and can include a world form, a drawn pattern, and one or more rune-responsive objects.

Use these pages:

Shared rune assets live under:

  • Content/Rephrased/Gameplay/Runes/Nouns/ and Runes/Verbs/
  • Content/Rephrased/Gameplay/Runes/WorldRunes/
  • Content/Rephrased/Gameplay/Runes/Drawing/
  • Content/Rephrased/Gameplay/PuzzleDevices/
  • Content/Rephrased/UI/
  • Content/Rephrased/Input/

Prototype personal work under Content/Developers/<Discipline>/<Name>/, then promote it through an assigned task and reviewed changelist.

Change history

  • 2026-10-01 — Gabriel Li — Described puzzle parts as components (CORE-011).
  • 2026-09-29 — Gabriel Li — Linked the build-a-rune-puzzle tutorial.
  • 2026-09-29 — Gabriel Li — Linked the rule and puzzle pages and updated the Runes folder layout (CORE-009).
  • 2026-09-17 — Gabriel Li — Replaced the page with the current rune authoring entry points and shared content locations.
  • 2026-09-16 — Gabriel Li — Pointed new work at the shipping Runes/Words, Runes/Data, and PuzzleDevices folders.
  • 2026-09-16 — Gabriel Li — C++ moved to Source/Archived/LegacyRune/ (not compiled). BPs under Gameplay/SCRAPPED/.
  • 2026-09-10 — Gabriel Li — Marked this page as the legacy pre-production slot/calculator workflow and routed new work to the Second Playable authoring guide.
  • 2026-09-05 — Gabriel Li — Updated sandbox references to PreProShowcase (Content/Rephrased/Levels/Prepro/) after the content reorganization (PR #19).
  • 2026-05-23 — Gabriel Li — Removed document header; page starts at Overview with callouts below core loop; GDD-aligned grammar; verb roster synced with EffectComponents; carry vs Interact Mode; Editor 101 and Rune Showcase prerequisite.
  • 2026-05-08 — Gabriel Li — Added baseline change history section for weekly wiki maintenance.