Design source documents (Google Drive)
These are the design team's working documents. This wiki mirrors the decisions recorded in them. When the wiki and a Drive document disagree, the Drive document is newer only if its Drive modified date is later than the wiki page's last-reviewed date. If the dates are unclear, raise the difference with the lead rather than silently changing a wiki page.
The Last updated column only records a date when the document name or source list carries one. Use the Drive modified timestamp for an authoritative value.
Design and GDD
| Document |
What it covers |
Last updated |
Link |
| Rephrased GDD |
Top-level game definition, pillars, and design direction. |
Not stated |
Rephrased GDD |
| GDD Top Line Presentation |
Core loop, gameplay pillars, runes, Mind Palace, Mind Drawing, and level counts. |
Not stated |
GDD Top Line Presentation |
| Positioning Doc v1.1 |
Audience, platform, and positioning for the game. |
Not stated |
Positioning Doc v1.1 |
| Game Macro Readme (Sept 14) |
Core interaction rules, 1 Verb + 1 Noun commands, Mind Palace, Mind Drawing creation rules, abandoned Enhance rules. |
Sept 14 |
Game Macro Readme |
| Game Macro Sheet |
Five macro areas, design beats, rune acquisition, and vocabulary progression. |
Not stated |
Game Macro Sheet |
| Mind Palace Doc (Sept 10) |
Mind Palace rooms, pedestals, activation/deactivation, and spawn rules. |
Sept 10 |
Mind Palace Doc |
| Rune Base Design Guide (Sept 16) |
Rune base construction, three part systems, stroke rotation and locking, and verb/noun signature rules. |
Sept 16 |
Rune Base Design Guide |
| Design Doc 2nd Playable Demo (Sept 8) |
2nd playable demo draw mechanic, rune base visuals, stroke IDs, and demo puzzle chain. |
Sept 8 |
Design Doc 2nd Playable Demo |
| Puzzle & Level Doc Template (Sept 14) |
Template for puzzle and level documentation. |
Sept 14 |
Puzzle & Level Doc Template |
Narrative
| Document |
What it covers |
Last updated |
Link |
| Narrative TMP draft (Chinese) |
Chinese narrative work draft: act-level story flow, five-act structure, and world/area history. |
Not stated |
Narrative TMP draft |
| Narrative 2.0 (Sept 17, newest narrative) |
Newest narrative draft and story direction. |
Sept 17 |
Narrative 2.0 |
Levels
Interactive boards
Rune matrix and systems
| Document |
What it covers |
Last updated |
Link |
| Matrix of Runes |
Rune combination matrix and rune vocabulary reference. |
Not stated |
Matrix of Runes |
| System Inventory sheet |
System inventory across design, engineering, and content. |
Not stated |
System Inventory sheet |
Art, audio, VFX
| Document |
What it covers |
Last updated |
Link |
| Art Bible |
Art direction, palette, shapes, and atmosphere. |
Not stated |
Art Bible |
| Artist Lookbook |
Visual reference and artist lookbook. |
Not stated |
Artist Lookbook |
| Art Asset List (Sept 15) |
Art asset list for production. |
Sept 15 |
Art Asset List |
| Audio Design Document |
Audio design direction and documentation. |
Not stated |
Audio Design Document |
| Audio Scoping (Aug 21) |
Audio scoping presentation. |
Aug 21 |
Audio Scoping |
| All audio sheet (Sept 14) |
All audio asset and implementation sheet. |
Sept 14 |
All audio sheet |
| VFX Handoff Tracker |
VFX asset handoff tracking. |
Not stated |
VFX Handoff Tracker |
Process and production
Team Drive folders
| Folder |
What it covers |
Last updated |
Link |
| Team Drive root |
Root of the team Drive tree. |
Not stated |
Team Drive root |
| Design |
Design documents folder. |
Not stated |
Design |
| Engineering |
Engineering documents folder. |
Not stated |
Engineering |
| Narrative |
Narrative documents folder. |
Not stated |
Narrative |
| Art |
Art documents folder. |
Not stated |
Art |
| Audio |
Audio documents folder. |
Not stated |
Audio |
| UI/UX |
UI/UX documents folder. |
Not stated |
UI/UX |
| Production |
Production documents folder. |
Not stated |
Production |
| Important Documents |
Important Documents folder. |
Not stated |
Important Documents |