Tutorialization and hints¶
Rephrased teaches through environment, sequence, camera, and feedback. The player receives evidence, forms a hypothesis, and tests it in another context.
Teaching channels¶
| Channel | Use |
|---|---|
| Environment | Rune-shaped architecture, murals, silhouettes, object states, light, and routes. |
| Puzzle sequence | Encounter, safe comparison, then independent application. |
| Camera | Frame the active words, receiver, and changed path in one readable chain. |
| Rune feedback | Show candidate, pending, complete, rejected, and cleared states. |
| Mind Drawing | Ask the player to recall and reconstruct a rune shape. |
| Interface | Support controls, settings, and accessibility. |
Rune teaching pattern¶
- Place a word in a physical context that suggests a role.
- Pair it with a familiar word and produce a clear environmental response.
- Give the player a second situation where one variable changes.
- Ask the player to predict or reproduce the result.
- Reuse the word later as part of a route or narrative goal.
Hint escalation¶
Use the smallest intervention that restores productive thinking:
- improve sightlines or contrast;
- reframe the camera;
- reduce competing interactables;
- place cause and effect closer together;
- repeat the relevant visual motif;
- provide a short control prompt when the missing knowledge is input rather than puzzle meaning.
Feedback chain¶
A complete command makes each stage legible:
- the selected rune;
- the pending word;
- the completed Verb + Noun;
- the noun-centered command orb;
- the receiver contact;
- the new object state;
- the opened route or revealed information.
A rejected attempt highlights the stage that needs a new hypothesis.
Related pages¶
Change history¶
- 2026-09-17 — Gabriel Li — Aligned teaching guidance with world activation, contextual comparison, Mind Drawing, and command feedback.
- 2026-05-08 — Gabriel Li — Added baseline change history section for weekly wiki maintenance.