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Current Rune Type Matrix

Source: Google Sheet

Spreadsheet title: Rephrased Matrix of Runes

Last synced: 2026-09-23 16:00 UTC

Data hash: 8dedb2cc40895651ef5daf0333e660312848bbb3a533d0fc48eaf31bcde0bac3

This page is generated by sync_rephrased_current_rune_type.py for the website/wiki and personal vault. Edit the Google Sheet, not this file.

At a glance

  • Current source of truth: this Google Sheet is the current rune type matrix.
  • Pre-pro reference: older rune-list docs are kept as pre-production reference, not the current matrix.
  • Noun/item types: 17
  • Item statuses covered: 44
  • Active verb columns: 8 — Repair (Restore-inorganic), Rotate, Open, Destroy, Rise, Grow, Freeze, Enhance (Abandoned)
  • Defined current effects: 139
  • Reverse-effect waitlist entries: 227
  • How to edit: change the Google Sheet; this page is regenerated weekly.

Noun / item type index

Noun / item type Statuses Implemented interaction verbs Notes
Character 2 Repair (Restore-inorganic) Faint + Repair (Restore-inorganic): Revive the character (only triggered at the start of the chapter1 )
Column 2 Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) Normal + Rotate: Rotate the column by a certain angle
Wall 2 Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) Normal + Rotate: Rotate the wall by a certain angle
Door 4 Rotate, Open, Destroy, Freeze, Repair (Restore-inorganic) Closed + Rotate: Open the door
Stair 2 Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) Normal + Rotate: Rotate the Stair by a certain angle
Tile 2 Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) Normal + Rotate: Rotate the tile by a certain angle
Box 2 Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) Normal + Rotate: Rotate the box by a certain angle
Book 4 Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) Closed + Rotate: Open the book
Tree 4 Open, Destroy, Grow, Freeze Bud + Open: Grow the tree
Water 4 Open, Freeze, Repair (Restore-inorganic), Destroy Normal + Open: Open a way in the water
Fire 2 Destroy, Freeze, Repair (Restore-inorganic), Open Ignited + Destroy: Extinguish the fire
Light 2 Rotate, Open, Destroy, Freeze, Repair (Restore-inorganic) Normal + Rotate: Rotate the light sourcer by a certain angle
Mirror 4 Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) Normal + Rotate: Rotate the mirror by a certain angle
Wind 2 Rotate, Destroy, Rise, Freeze, Repair (Restore-inorganic), Open Blowing + Rotate: Rotate the direction of the wind by a certain angle
Sky 4 Rotate, Repair (Restore-inorganic), Open, Destroy, Freeze Daytime + Rotate: Night begins
Fake World 1 Repair (Restore-inorganic) Normal + Repair (Restore-inorganic): Restart the fake world (The normal ending)
True World 1 Repair (Restore-inorganic) Normal + Repair (Restore-inorganic): Restart the world (The true ending)

Verb coverage

Verb Noun/item types with defined effects Covered nouns
Repair (Restore-inorganic) 16 Character, Column, Wall, Door, Stair, Tile, Box, Book, Water, Fire, Light, Mirror, Wind, Sky, Fake World, True World
Rotate 11 Column, Wall, Door, Stair, Tile, Box, Book, Light, Mirror, Wind, Sky
Open 14 Column, Wall, Door, Stair, Tile, Box, Book, Tree, Water, Fire, Light, Mirror, Wind, Sky
Destroy 14 Column, Wall, Door, Stair, Tile, Box, Book, Tree, Water, Fire, Light, Mirror, Wind, Sky
Rise 8 Column, Wall, Stair, Tile, Box, Book, Mirror, Wind
Grow 1 Tree
Freeze 14 Column, Wall, Door, Stair, Tile, Box, Book, Tree, Water, Fire, Light, Mirror, Wind, Sky
Enhance (Abandoned) 0 —

Current rune type details

Character

Status: Faint

  • Repair (Restore-inorganic): Revive the character (only triggered at the start of the chapter1 )

Status: Awake

No current effect defined for this status.

Column

Status: Normal

  • Rotate: Rotate the column by a certain angle
  • Open: Move the column to one side
  • Destroy: Break the column
  • Rise: Raise the column a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Broken

  • Repair (Restore-inorganic): Repair the broken column
  • Rotate: Rotate the column by a certain angle
  • Freeze: Stop moving and rotating

Wall

Status: Normal

  • Rotate: Rotate the wall by a certain angle
  • Open: Break the wall
  • Destroy: Break the wall
  • Rise: Raise the wall a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Broken

  • Repair (Restore-inorganic): Repair the broken wall
  • Rotate: Rotate the wall by a certain angle
  • Freeze: Stop moving and rotating

Door

Status: Closed

  • Rotate: Open the door
  • Open: Open the door
  • Destroy: Break the door
  • Freeze: Stop moving and rotating

Status: Open

  • Rotate: Close the door
  • Open: Break the door
  • Destroy: Break the door
  • Freeze: Stop moving and rotating

Status: Broken & Closed

  • Repair (Restore-inorganic): Repair the broken door to the closed status
  • Freeze: Stop moving and rotating

Status: Broken & Open

  • Repair (Restore-inorganic): Repair the broken door to the open status
  • Freeze: Stop moving and rotating

Stair

Status: Normal

  • Rotate: Rotate the Stair by a certain angle
  • Open: Make the stair move out from a wall
  • Destroy: Break the stair
  • Rise: Raise the stair a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Broken

  • Repair (Restore-inorganic): Repair the broken stair
  • Rotate: Rotate the Stair by a certain angle
  • Freeze: Stop moving and rotating

Tile

Status: Normal

  • Rotate: Rotate the tile by a certain angle
  • Open: Break the tile
  • Destroy: Break the tile
  • Rise: Raise the tile a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Broken

  • Repair (Restore-inorganic): Repair the broken tile
  • Rotate: Rotate the tile by a certain angle
  • Freeze: Stop moving and rotating

Box

Status: Normal

  • Rotate: Rotate the box by a certain angle
  • Open: Open the box
  • Destroy: Break the box
  • Rise: Raise the box a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Broken

  • Repair (Restore-inorganic): Repair the broken box
  • Rotate: Rotate the box by a certain angle
  • Freeze: Stop moving and rotating

Book

Status: Closed

  • Rotate: Open the book
  • Open: Open the book
  • Destroy: Break the book
  • Rise: Raise the book a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Open

  • Rotate: Close the book
  • Open: Break the book
  • Destroy: Break the book
  • Rise: Raise the book a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Broken & Closed

  • Repair (Restore-inorganic): Repair the broken book to the closed status
  • Freeze: Stop moving and rotating

Status: Broken & Open

  • Repair (Restore-inorganic): Repair the broken book to the open status
  • Freeze: Stop moving and rotating

Tree

Status: Bud

  • Open: Grow the tree
  • Destroy: Cause the tree to die
  • Grow: Grow the tree
  • Freeze: Stop moving and rotating

Status: Growed

  • Destroy: Cause the tree to die
  • Freeze: Stop moving and rotating

Status: Bud & Dead

  • Grow: Revive the dead tree to bud status
  • Freeze: Stop moving and rotating

Status: Growed & Dead

  • Grow: Revive the dead tree to growed status
  • Freeze: Stop moving and rotating

Water

Status: Normal

  • Open: Open a way in the water
  • Freeze: Freeze the water & Stop moving, rotating

Status: Dirty

  • Repair (Restore-inorganic): Purify the dirty water
  • Open: Open a way in the water
  • Freeze: Freeze the water & Stop moving, rotating

Status: Normal & Frozen (Ice)

  • Open: Defrost the water
  • Destroy: Defrost the water
  • Freeze: Stop moving and rotating

Status: Dirty & Frozen (Ice)

  • Repair (Restore-inorganic): Purify the dirty & frozen water
  • Open: Defrost the water
  • Destroy: Defrost the water
  • Freeze: Stop moving and rotating

Fire

Status: Ignited

  • Destroy: Extinguish the fire
  • Freeze: Extinguish the fire & Stop moving, rotating

Status: Extinguished

  • Repair (Restore-inorganic): Light the fire
  • Open: Light the fire
  • Freeze: Stop moving and rotating

Light

Status: Normal

  • Rotate: Rotate the light sourcer by a certain angle
  • Open: Light the light sourcer
  • Destroy: Break and turn off the light sourcer
  • Freeze: Stop lighting, moving, and rotating

Status: Broken

  • Repair (Restore-inorganic): Repair the broken light sourcer
  • Rotate: Rotate the light sourcer by a certain angle
  • Freeze: Stop moving and rotating

Mirror

Status: Normal

  • Rotate: Rotate the mirror by a certain angle
  • Open: Break the mirror
  • Destroy: Break the mirror
  • Rise: Raise the mirror a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Dirty

  • Repair (Restore-inorganic): Clean the mirror
  • Rotate: Rotate the mirror by a certain angle
  • Open: Break the mirror
  • Destroy: Break the mirror
  • Rise: Raise the mirror a certain distance for a while
  • Freeze: Stop moving and rotating

Status: Normal & Broken

  • Repair (Restore-inorganic): Repair the broken mirror to normal status
  • Rotate: Rotate the mirror by a certain angle
  • Freeze: Stop moving and rotating

Status: Dirty & Broken

  • Repair (Restore-inorganic): Repair the broken mirror to dirty status
  • Rotate: Rotate the mirror by a certain angle
  • Freeze: Stop moving and rotating

Wind

Status: Blowing

  • Rotate: Rotate the direction of the wind by a certain angle
  • Destroy: Stop blowing
  • Rise: Increase the wind strength
  • Freeze: Stop blowing, moving, and rotating

Status: Stopped

  • Repair (Restore-inorganic): Blow the wind again
  • Open: Blow the wind again
  • Freeze: Stop moving and rotating

Sky

Status: Daytime

  • Rotate: Night begins

Status: DayTime & With wind

  • Repair (Restore-inorganic): Clear all wind
  • Rotate: Night begins with wind
  • Open: Clear all wind
  • Destroy: Clear all wind
  • Freeze: Clear all wind

Status: Night (With star)

  • Rotate: Daytime begins

Status: Night (With star) & With wind

  • Repair (Restore-inorganic): Clear all wind
  • Rotate: Daytime begins with wind
  • Open: Clear all wind
  • Destroy: Clear all wind
  • Freeze: Clear all wind

Fake World

Status: Normal

  • Repair (Restore-inorganic): Restart the fake world (The normal ending)

True World

Status: Normal

  • Repair (Restore-inorganic): Restart the world (The true ending)

Reverse-effect waitlist

These are not the current baseline rune effects. They are tracked separately as Reverse + Verb + Noun waitlist candidates.

Wall

Status: Normal

  • Reverse + Revive: Break the wall
  • Reverse + Enlarge: Shrink the wall to a certain scale
  • Reverse + Shrink: Enlarge the wall to a certain scale
  • Reverse + Forward: Move the wall backward a certain distance
  • Reverse + Rise: Drop the wall a certain distance
  • Reverse + Rotate: Reverse-rotate the wall by a certain angle

Status: Broken

  • Reverse + Enlarge: Shrink the wall to a certain scale
  • Reverse + Shrink: Enlarge the wall to a certain scale
  • Reverse + Open: Repair the broken wall
  • Reverse + Forward: Move the wall backward a certain distance
  • Reverse + Rotate: Reverse-rotate the wall by a certain angle
  • Reverse + Destroy: Repair the broken wall

Door

Status: Closed

  • Reverse + Revive: Break the door
  • Reverse + Rotate: Close the door
  • Reverse + Sound: Stop spawning a sound

Status: Opend

  • Reverse + Revive: Break the door
  • Reverse + Open: Close the door
  • Reverse + Rotate: Open the door
  • Reverse + Sound: Stop spawning a sound

Status: Broken

  • Reverse + Destroy: Repair the broken door

Tile

Status: Normal

  • Reverse + Revive: Break the tile
  • Reverse + Enlarge: Shrink the tile to a certain scale
  • Reverse + Shrink: Enlarge the tile to a certain scale
  • Reverse + Forward: Move the tile backward a certain distance
  • Reverse + Rise: Drop the tile a certain distance
  • Reverse + Rotate: Reverse-rotate the tile by a certain angle

Status: Broken

  • Reverse + Enlarge: Shrink the tile to a certain scale
  • Reverse + Shrink: Enlarge the tile to a certain scale
  • Reverse + Forward: Move the tile backward a certain distance
  • Reverse + Rotate: Reverse-rotate the tile by a certain angle
  • Reverse + Destroy: Repair the broken tile

Roof Beam

Status: Normal

  • Reverse + Revive: Break the tile
  • Reverse + Enlarge: Shrink the roof beam to a certain scale
  • Reverse + Shrink: Enlarge the roof beam to a certain scale
  • Reverse + Open: Move the roof beam to the center place
  • Reverse + Forward: Move the roof beam backward a certain distance
  • Reverse + Rise: Drop the the roof beam a certain distance
  • Reverse + Rotate: Reverse-rotate the roof beam by a certain angle

Status: Broken

  • Reverse + Enlarge: Shrink the roof beam to a certain scale
  • Reverse + Shrink: Enlarge the roof beam to a certain scale
  • Reverse + Forward: Move the roof beam backward a certain distance
  • Reverse + Rotate: Reverse-rotate the roof beam by a certain angle
  • Reverse + Destroy: Repair the broken root beam

Box

Status: Normal

  • Reverse + Revive: Break the box
  • Reverse + Enlarge: Shrink the box to a certain scale
  • Reverse + Shrink: Enlarge the box to a certain scale
  • Reverse + Forward: Move the box backward a certain distance
  • Reverse + Rise: Drop the box a certain distance
  • Reverse + Rotate: Reverse-rotate the box by a certain angle
  • Reverse + Sound: Stop spawning a sound

Status: Broken

  • Reverse + Enlarge: Shrink the box to a certain scale
  • Reverse + Shrink: Enlarge the box to a certain scale
  • Reverse + Open: Close the box
  • Reverse + Forward: Move the box backward a certain distance
  • Reverse + Rotate: Reverse-rotate the box by a certain angle
  • Reverse + Destroy: Repair the broken box

Stair

Status: Normal

  • Reverse + Revive: Break the stair
  • Reverse + Enlarge: Shrink the stair to a certain scale
  • Reverse + Shrink: Enlarge the stair to a certain scale
  • Reverse + Forward: Move the stair backward a certain distance
  • Reverse + Rise: Drop the stair a certain distance
  • Reverse + Rotate: Reverse-rotate the Stair by a certain angle

Status: Broken

  • Reverse + Enlarge: Shrink the stair to a certain scale
  • Reverse + Shrink: Enlarge the stair to a certain scale
  • Reverse + Forward: Move the stair backward a certain distance
  • Reverse + Rotate: Reverse-rotate the Stair by a certain angle
  • Reverse + Destroy: Repair the broken stair

Streetlight

Status: Normal

  • Reverse + Revive: Break and turn off the streetlight
  • Reverse + Enlarge: Decrease the brightness of the streetlight
  • Reverse + Shrink: Increase the brightness of the streetlight
  • Reverse + Open: Turn off the streetlight
  • Reverse + Forward: Move the streetlight backward a certain distance
  • Reverse + Rotate: Reverse-rotate the Streetlight by a certain angle
  • Reverse + Sound: Stop spawning a sound
  • Reverse + Frozen: Light the streetlight

Status: Broken

  • Reverse + Forward: Move the streetlight backward a certain distance
  • Reverse + Rotate: Reverse-rotate the Streetlight by a certain angle
  • Reverse + Destroy: Repair the broken streetlight

Bridge

Status: Normal

  • Reverse + Revive: Break the bridge
  • Reverse + Enlarge: Shrink the bridge to a certain scale
  • Reverse + Shrink: Enlarge the bridge to a certain scale
  • Reverse + Forward: Move the bridge backward a certain distance
  • Reverse + Rise: Drop the bridge a certain distance
  • Reverse + Rotate: Reverse-rotate the bridge by a certain angle

Status: Broken

  • Reverse + Enlarge: Shrink the bridge to a certain scale
  • Reverse + Shrink: Enlarge the bridge to a certain scale
  • Reverse + Forward: Move the bridge backward a certain distance
  • Reverse + Rotate: Reverse-rotate the bridge by a certain angle
  • Reverse + Destroy: Repair the broken bridge

Stone

Status: Normal

  • Reverse + Revive: Break the stone
  • Reverse + Enlarge: Shrink the stone to a certain scale
  • Reverse + Shrink: Enlarge the stone to a certain scale
  • Reverse + Forward: Move the stone backward a certain distance
  • Reverse + Rise: Drop the stone a certain distance
  • Reverse + Rotate: Reverse-rotate the stone by a certain angle

Status: Broken

  • Reverse + Enlarge: Shrink the stone to a certain scale
  • Reverse + Shrink: Enlarge the stone to a certain scale
  • Reverse + Forward: Move the stone backward a certain distance
  • Reverse + Rotate: Reverse-rotate the stone by a certain angle
  • Reverse + Destroy: Restore the broken stone

Wood

Status: Normal

  • Reverse + Revive: Break the wood
  • Reverse + Enlarge: Shrink the wood to a certain scale
  • Reverse + Shrink: Enlarge the wood to a certain scale
  • Reverse + Forward: Move the wood backward a certain distance
  • Reverse + Rise: Drop the wood a certain distance
  • Reverse + Rotate: Reverse-rotate the wood by a certain angle

Status: Broken

  • Reverse + Enlarge: Shrink the wood to a certain scale
  • Reverse + Shrink: Enlarge the wood to a certain scale
  • Reverse + Forward: Move the wood backward a certain distance
  • Reverse + Destroy: Restore the broken wood

Mirror

Status: Normal

  • Reverse + Revive: Dirty the mirror
  • Reverse + Enlarge: Shrink the mirror to a certain scale
  • Reverse + Shrink: Enlarge the mirror to a certain scale
  • Reverse + Forward: Move the mirror backward a certain distance
  • Reverse + Rise: Drop the mirror a certain distance
  • Reverse + Rotate: Reverse-rotate the mirror by a certain angle
  • Reverse + Sound: Stop spawning a sound

Status: Dirty

  • Reverse + Enlarge: Shrink the mirror to a certain scale
  • Reverse + Shrink: Enlarge the mirror to a certain scale
  • Reverse + Forward: Move the mirror backward a certain distance
  • Reverse + Rise: Drop the mirror a certain distance
  • Reverse + Rotate: Reverse-rotate the mirror by a certain angle
  • Reverse + Sound: Stop spawning a sound

Status: Normal & Broken

  • Reverse + Revive: Dirty the mirror
  • Reverse + Enlarge: Shrink the mirror to a certain scale
  • Reverse + Shrink: Enlarge the mirror to a certain scale
  • Reverse + Forward: Move the mirror backward a certain distance
  • Reverse + Rotate: Reverse-rotate the mirror by a certain angle
  • Reverse + Destroy: Repair the broken mirror to normal status

Status: Dirty & Broken

  • Reverse + Enlarge: Shrink the mirror to a certain scale
  • Reverse + Shrink: Enlarge the mirror to a certain scale
  • Reverse + Forward: Move the mirror backward a certain distance
  • Reverse + Rotate: Reverse-rotate the mirror by a certain angle
  • Reverse + Destroy: Repair the broken mirror to normal status

Tree

Status: Bud

  • Reverse + Revive: Cause the tree to die
  • Reverse + Shrink: Grow the tree

Status: Growed

  • Reverse + Revive: Cause the tree to die
  • Reverse + Enlarge: Reset the tree to bud status
  • Reverse + Open: Reset the tree to bud status
  • Reverse + Sound: Stop spawning a sound

Status: Bud & Dead

  • Reverse + Destroy: Revive the dead tree to bud status

Status: Growed & Dead

  • Reverse + Destroy: Revive the dead tree to growed status

Cloud

Status: Normal

  • Reverse + Revive: Make the cloud dark
  • Reverse + Enlarge: Shrink the cloud to a certain scale
  • Reverse + Shrink: Enlarge the cloud to a certain scale
  • Reverse + Open: Move the cloud to the center place
  • Reverse + Forward: Move the cloud backward a certain distance
  • Reverse + Destroy: Restore the cloud to the normal status

Status: Dark

  • Reverse + Enlarge: Shrink the cloud to a certain scale
  • Reverse + Shrink: Enlarge the cloud to a certain scale
  • Reverse + Open: Move the cloud to the center place
  • Reverse + Forward: Move the cloud backward a certain distance
  • Reverse + Destroy: Restore the cloud to the normal status

Fire

Status: Ignited

  • Reverse + Revive: Extinguish the fire
  • Reverse + Enlarge: Decrease the fire
  • Reverse + Shrink: Expand the fire
  • Reverse + Open: Extinguish the fire
  • Reverse + Forward: Move the fire backward a certain distance
  • Reverse + Sound: Stop spawning a sound

Status: Extinguished

  • Reverse + Forward: Move the fire backward a certain distance
  • Reverse + Sound: Stop spawning a sound
  • Reverse + Frozen: Light the fire
  • Reverse + Destroy: Light the fire

Water pool

Status: Normal

  • Reverse + Revive: Dirty the water pool
  • Reverse + Enlarge: Shrink the water pool to a certain scale
  • Reverse + Shrink: Enlarge the water pool to a certain scale
  • Reverse + Open: Dirty the water pool
  • Reverse + Forward: Move the water pool backward a certain distance
  • Reverse + Sound: Stop spawning a sound

Status: Dirty

  • Reverse + Enlarge: Shrink the water pool to a certain scale
  • Reverse + Shrink: Enlarge the water pool to a certain scale
  • Reverse + Forward: Move the water pool backward a certain distance
  • Reverse + Sound: Stop spawning a sound

Status: Normal & Frozen (Ice)

  • Reverse + Revive: Dirty the frozen water pool
  • Reverse + Enlarge: Shrink the water pool to a certain scale
  • Reverse + Shrink: Enlarge the water pool to a certain scale
  • Reverse + Open: Dirty the frozen water pool
  • Reverse + Frozen: Defrost the water pool

Status: Dirty & Frozen (Ice)

  • Reverse + Enlarge: Shrink the water pool to a certain scale
  • Reverse + Shrink: Enlarge the water pool to a certain scale
  • Reverse + Frozen: Defrost the water pool

water

Status: Normal

  • Reverse + Revive: Dirty the water
  • Reverse + Enlarge: Decrease the flow speed of the water
  • Reverse + Shrink: Increase the flow speed of the water
  • Reverse + Open: Close a way in the water
  • Reverse + Forward: Decrease the flow speed of the water

Status: Dirty

  • Reverse + Enlarge: Decrease the flow speed of the water
  • Reverse + Shrink: Increase the flow speed of the water
  • Reverse + Open: Close a way in the water
  • Reverse + Forward: Decrease the flow speed of the water

Status: Normal & Frozen (Ice)

  • Reverse + Revive: Dirty the frozen water
  • Reverse + Frozen: Defrost the water

Status: Dirty & Frozen (Ice)

  • Reverse + Frozen: Defrost the water

Wind

Status: Blowing

  • Reverse + Revive: Stop blowing
  • Reverse + Enlarge: Decrease the wind strength
  • Reverse + Shrink: Increase the wind strength
  • Reverse + Open: Stop blowing
  • Reverse + Forward: Decrease the wind strength
  • Reverse + Rise: Decrease the wind strength
  • Reverse + Rotate: Reverse-rotate the direction of the wind by a certain angle

Status: Stopped

  • Reverse + Destroy: Blow the wind again

Sky

Status: Daytime

  • Reverse + Revive: All clouds and wind appear
  • Reverse + Enlarge: Zoom out on the sky
  • Reverse + Shrink: Zoom in on the sky
  • Reverse + Open: All clouds and wind appear
  • Reverse + Rotate: Night begins

Status: DayTime & With cloud

  • Reverse + Revive: Wind appear
  • Reverse + Enlarge: Zoom out on the sky
  • Reverse + Shrink: Zoom in on the sky
  • Reverse + Open: Wind appear
  • Reverse + Rotate: Night begins with cloud

Status: DayTime & With cloud and wind

  • Reverse + Enlarge: Zoom out on the sky
  • Reverse + Shrink: Zoom in on the sky
  • Reverse + Rotate: Night begins with cloud and wind

Status: Night (With star)

  • Reverse + Revive: All clouds and wind appear
  • Reverse + Enlarge: Zoom out on the sky, and increase the number of stars
  • Reverse + Shrink: Zoom in on the sky, but reduce the number of stars
  • Reverse + Open: All clouds and wind appear
  • Reverse + Rotate: Daytime begins

Status: Night (With star) & With cloud

  • Reverse + Revive: Wind appear
  • Reverse + Enlarge: Zoom out on the sky, and increase the number of stars
  • Reverse + Shrink: Zoom in on the sky, but reduce the number of stars
  • Reverse + Open: Wind appear
  • Reverse + Rotate: Daytime begins with cloud

Status: Night (With star) & With cloud and wind

  • Reverse + Enlarge: Zoom out on the sky, and increase the number of stars
  • Reverse + Shrink: Zoom in on the sky, but reduce the number of stars
  • Reverse + Rotate: Daytime begins with cloud and wind

Change history

  • 2026-09-27 — Gabriel Li — Re-synced from the Google Sheet (2026-09-23 generation).
  • 2026-09-09 — Gabriel Li — Re-synced from the current Google Sheet tab linked by Gabriel; replaced stale Revive/Streetlight wording with Repair/Light, and added the Sept 2 no-slot one-verb + one-noun implementation note.
  • 2026-09-01 — Generated initial current rune type matrix copy from the design Sheet.