Current Rune Type Matrix¶
Source: Google Sheet
Spreadsheet title: Rephrased Matrix of Runes
Last synced: 2026-09-23 16:00 UTC
Data hash: 8dedb2cc40895651ef5daf0333e660312848bbb3a533d0fc48eaf31bcde0bac3
This page is generated by
sync_rephrased_current_rune_type.pyfor the website/wiki and personal vault. Edit the Google Sheet, not this file.
At a glance¶
- Current source of truth: this Google Sheet is the current rune type matrix.
- Pre-pro reference: older rune-list docs are kept as pre-production reference, not the current matrix.
- Noun/item types: 17
- Item statuses covered: 44
- Active verb columns: 8 — Repair (Restore-inorganic), Rotate, Open, Destroy, Rise, Grow, Freeze, Enhance (Abandoned)
- Defined current effects: 139
- Reverse-effect waitlist entries: 227
- How to edit: change the Google Sheet; this page is regenerated weekly.
Noun / item type index¶
| Noun / item type | Statuses | Implemented interaction verbs | Notes |
|---|---|---|---|
| Character | 2 | Repair (Restore-inorganic) | Faint + Repair (Restore-inorganic): Revive the character (only triggered at the start of the chapter1 ) |
| Column | 2 | Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) | Normal + Rotate: Rotate the column by a certain angle |
| Wall | 2 | Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) | Normal + Rotate: Rotate the wall by a certain angle |
| Door | 4 | Rotate, Open, Destroy, Freeze, Repair (Restore-inorganic) | Closed + Rotate: Open the door |
| Stair | 2 | Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) | Normal + Rotate: Rotate the Stair by a certain angle |
| Tile | 2 | Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) | Normal + Rotate: Rotate the tile by a certain angle |
| Box | 2 | Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) | Normal + Rotate: Rotate the box by a certain angle |
| Book | 4 | Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) | Closed + Rotate: Open the book |
| Tree | 4 | Open, Destroy, Grow, Freeze | Bud + Open: Grow the tree |
| Water | 4 | Open, Freeze, Repair (Restore-inorganic), Destroy | Normal + Open: Open a way in the water |
| Fire | 2 | Destroy, Freeze, Repair (Restore-inorganic), Open | Ignited + Destroy: Extinguish the fire |
| Light | 2 | Rotate, Open, Destroy, Freeze, Repair (Restore-inorganic) | Normal + Rotate: Rotate the light sourcer by a certain angle |
| Mirror | 4 | Rotate, Open, Destroy, Rise, Freeze, Repair (Restore-inorganic) | Normal + Rotate: Rotate the mirror by a certain angle |
| Wind | 2 | Rotate, Destroy, Rise, Freeze, Repair (Restore-inorganic), Open | Blowing + Rotate: Rotate the direction of the wind by a certain angle |
| Sky | 4 | Rotate, Repair (Restore-inorganic), Open, Destroy, Freeze | Daytime + Rotate: Night begins |
| Fake World | 1 | Repair (Restore-inorganic) | Normal + Repair (Restore-inorganic): Restart the fake world (The normal ending) |
| True World | 1 | Repair (Restore-inorganic) | Normal + Repair (Restore-inorganic): Restart the world (The true ending) |
Verb coverage¶
| Verb | Noun/item types with defined effects | Covered nouns |
|---|---|---|
| Repair (Restore-inorganic) | 16 | Character, Column, Wall, Door, Stair, Tile, Box, Book, Water, Fire, Light, Mirror, Wind, Sky, Fake World, True World |
| Rotate | 11 | Column, Wall, Door, Stair, Tile, Box, Book, Light, Mirror, Wind, Sky |
| Open | 14 | Column, Wall, Door, Stair, Tile, Box, Book, Tree, Water, Fire, Light, Mirror, Wind, Sky |
| Destroy | 14 | Column, Wall, Door, Stair, Tile, Box, Book, Tree, Water, Fire, Light, Mirror, Wind, Sky |
| Rise | 8 | Column, Wall, Stair, Tile, Box, Book, Mirror, Wind |
| Grow | 1 | Tree |
| Freeze | 14 | Column, Wall, Door, Stair, Tile, Box, Book, Tree, Water, Fire, Light, Mirror, Wind, Sky |
| Enhance (Abandoned) | 0 | — |
Current rune type details¶
Character¶
Status: Faint¶
- Repair (Restore-inorganic): Revive the character (only triggered at the start of the chapter1 )
Status: Awake¶
No current effect defined for this status.
Column¶
Status: Normal¶
- Rotate: Rotate the column by a certain angle
- Open: Move the column to one side
- Destroy: Break the column
- Rise: Raise the column a certain distance for a while
- Freeze: Stop moving and rotating
Status: Broken¶
- Repair (Restore-inorganic): Repair the broken column
- Rotate: Rotate the column by a certain angle
- Freeze: Stop moving and rotating
Wall¶
Status: Normal¶
- Rotate: Rotate the wall by a certain angle
- Open: Break the wall
- Destroy: Break the wall
- Rise: Raise the wall a certain distance for a while
- Freeze: Stop moving and rotating
Status: Broken¶
- Repair (Restore-inorganic): Repair the broken wall
- Rotate: Rotate the wall by a certain angle
- Freeze: Stop moving and rotating
Door¶
Status: Closed¶
- Rotate: Open the door
- Open: Open the door
- Destroy: Break the door
- Freeze: Stop moving and rotating
Status: Open¶
- Rotate: Close the door
- Open: Break the door
- Destroy: Break the door
- Freeze: Stop moving and rotating
Status: Broken & Closed¶
- Repair (Restore-inorganic): Repair the broken door to the closed status
- Freeze: Stop moving and rotating
Status: Broken & Open¶
- Repair (Restore-inorganic): Repair the broken door to the open status
- Freeze: Stop moving and rotating
Stair¶
Status: Normal¶
- Rotate: Rotate the Stair by a certain angle
- Open: Make the stair move out from a wall
- Destroy: Break the stair
- Rise: Raise the stair a certain distance for a while
- Freeze: Stop moving and rotating
Status: Broken¶
- Repair (Restore-inorganic): Repair the broken stair
- Rotate: Rotate the Stair by a certain angle
- Freeze: Stop moving and rotating
Tile¶
Status: Normal¶
- Rotate: Rotate the tile by a certain angle
- Open: Break the tile
- Destroy: Break the tile
- Rise: Raise the tile a certain distance for a while
- Freeze: Stop moving and rotating
Status: Broken¶
- Repair (Restore-inorganic): Repair the broken tile
- Rotate: Rotate the tile by a certain angle
- Freeze: Stop moving and rotating
Box¶
Status: Normal¶
- Rotate: Rotate the box by a certain angle
- Open: Open the box
- Destroy: Break the box
- Rise: Raise the box a certain distance for a while
- Freeze: Stop moving and rotating
Status: Broken¶
- Repair (Restore-inorganic): Repair the broken box
- Rotate: Rotate the box by a certain angle
- Freeze: Stop moving and rotating
Book¶
Status: Closed¶
- Rotate: Open the book
- Open: Open the book
- Destroy: Break the book
- Rise: Raise the book a certain distance for a while
- Freeze: Stop moving and rotating
Status: Open¶
- Rotate: Close the book
- Open: Break the book
- Destroy: Break the book
- Rise: Raise the book a certain distance for a while
- Freeze: Stop moving and rotating
Status: Broken & Closed¶
- Repair (Restore-inorganic): Repair the broken book to the closed status
- Freeze: Stop moving and rotating
Status: Broken & Open¶
- Repair (Restore-inorganic): Repair the broken book to the open status
- Freeze: Stop moving and rotating
Tree¶
Status: Bud¶
- Open: Grow the tree
- Destroy: Cause the tree to die
- Grow: Grow the tree
- Freeze: Stop moving and rotating
Status: Growed¶
- Destroy: Cause the tree to die
- Freeze: Stop moving and rotating
Status: Bud & Dead¶
- Grow: Revive the dead tree to bud status
- Freeze: Stop moving and rotating
Status: Growed & Dead¶
- Grow: Revive the dead tree to growed status
- Freeze: Stop moving and rotating
Water¶
Status: Normal¶
- Open: Open a way in the water
- Freeze: Freeze the water & Stop moving, rotating
Status: Dirty¶
- Repair (Restore-inorganic): Purify the dirty water
- Open: Open a way in the water
- Freeze: Freeze the water & Stop moving, rotating
Status: Normal & Frozen (Ice)¶
- Open: Defrost the water
- Destroy: Defrost the water
- Freeze: Stop moving and rotating
Status: Dirty & Frozen (Ice)¶
- Repair (Restore-inorganic): Purify the dirty & frozen water
- Open: Defrost the water
- Destroy: Defrost the water
- Freeze: Stop moving and rotating
Fire¶
Status: Ignited¶
- Destroy: Extinguish the fire
- Freeze: Extinguish the fire & Stop moving, rotating
Status: Extinguished¶
- Repair (Restore-inorganic): Light the fire
- Open: Light the fire
- Freeze: Stop moving and rotating
Light¶
Status: Normal¶
- Rotate: Rotate the light sourcer by a certain angle
- Open: Light the light sourcer
- Destroy: Break and turn off the light sourcer
- Freeze: Stop lighting, moving, and rotating
Status: Broken¶
- Repair (Restore-inorganic): Repair the broken light sourcer
- Rotate: Rotate the light sourcer by a certain angle
- Freeze: Stop moving and rotating
Mirror¶
Status: Normal¶
- Rotate: Rotate the mirror by a certain angle
- Open: Break the mirror
- Destroy: Break the mirror
- Rise: Raise the mirror a certain distance for a while
- Freeze: Stop moving and rotating
Status: Dirty¶
- Repair (Restore-inorganic): Clean the mirror
- Rotate: Rotate the mirror by a certain angle
- Open: Break the mirror
- Destroy: Break the mirror
- Rise: Raise the mirror a certain distance for a while
- Freeze: Stop moving and rotating
Status: Normal & Broken¶
- Repair (Restore-inorganic): Repair the broken mirror to normal status
- Rotate: Rotate the mirror by a certain angle
- Freeze: Stop moving and rotating
Status: Dirty & Broken¶
- Repair (Restore-inorganic): Repair the broken mirror to dirty status
- Rotate: Rotate the mirror by a certain angle
- Freeze: Stop moving and rotating
Wind¶
Status: Blowing¶
- Rotate: Rotate the direction of the wind by a certain angle
- Destroy: Stop blowing
- Rise: Increase the wind strength
- Freeze: Stop blowing, moving, and rotating
Status: Stopped¶
- Repair (Restore-inorganic): Blow the wind again
- Open: Blow the wind again
- Freeze: Stop moving and rotating
Sky¶
Status: Daytime¶
- Rotate: Night begins
Status: DayTime & With wind¶
- Repair (Restore-inorganic): Clear all wind
- Rotate: Night begins with wind
- Open: Clear all wind
- Destroy: Clear all wind
- Freeze: Clear all wind
Status: Night (With star)¶
- Rotate: Daytime begins
Status: Night (With star) & With wind¶
- Repair (Restore-inorganic): Clear all wind
- Rotate: Daytime begins with wind
- Open: Clear all wind
- Destroy: Clear all wind
- Freeze: Clear all wind
Fake World¶
Status: Normal¶
- Repair (Restore-inorganic): Restart the fake world (The normal ending)
True World¶
Status: Normal¶
- Repair (Restore-inorganic): Restart the world (The true ending)
Reverse-effect waitlist¶
These are not the current baseline rune effects. They are tracked separately as Reverse + Verb + Noun waitlist candidates.
Wall¶
Status: Normal¶
- Reverse + Revive: Break the wall
- Reverse + Enlarge: Shrink the wall to a certain scale
- Reverse + Shrink: Enlarge the wall to a certain scale
- Reverse + Forward: Move the wall backward a certain distance
- Reverse + Rise: Drop the wall a certain distance
- Reverse + Rotate: Reverse-rotate the wall by a certain angle
Status: Broken¶
- Reverse + Enlarge: Shrink the wall to a certain scale
- Reverse + Shrink: Enlarge the wall to a certain scale
- Reverse + Open: Repair the broken wall
- Reverse + Forward: Move the wall backward a certain distance
- Reverse + Rotate: Reverse-rotate the wall by a certain angle
- Reverse + Destroy: Repair the broken wall
Door¶
Status: Closed¶
- Reverse + Revive: Break the door
- Reverse + Rotate: Close the door
- Reverse + Sound: Stop spawning a sound
Status: Opend¶
- Reverse + Revive: Break the door
- Reverse + Open: Close the door
- Reverse + Rotate: Open the door
- Reverse + Sound: Stop spawning a sound
Status: Broken¶
- Reverse + Destroy: Repair the broken door
Tile¶
Status: Normal¶
- Reverse + Revive: Break the tile
- Reverse + Enlarge: Shrink the tile to a certain scale
- Reverse + Shrink: Enlarge the tile to a certain scale
- Reverse + Forward: Move the tile backward a certain distance
- Reverse + Rise: Drop the tile a certain distance
- Reverse + Rotate: Reverse-rotate the tile by a certain angle
Status: Broken¶
- Reverse + Enlarge: Shrink the tile to a certain scale
- Reverse + Shrink: Enlarge the tile to a certain scale
- Reverse + Forward: Move the tile backward a certain distance
- Reverse + Rotate: Reverse-rotate the tile by a certain angle
- Reverse + Destroy: Repair the broken tile
Roof Beam¶
Status: Normal¶
- Reverse + Revive: Break the tile
- Reverse + Enlarge: Shrink the roof beam to a certain scale
- Reverse + Shrink: Enlarge the roof beam to a certain scale
- Reverse + Open: Move the roof beam to the center place
- Reverse + Forward: Move the roof beam backward a certain distance
- Reverse + Rise: Drop the the roof beam a certain distance
- Reverse + Rotate: Reverse-rotate the roof beam by a certain angle
Status: Broken¶
- Reverse + Enlarge: Shrink the roof beam to a certain scale
- Reverse + Shrink: Enlarge the roof beam to a certain scale
- Reverse + Forward: Move the roof beam backward a certain distance
- Reverse + Rotate: Reverse-rotate the roof beam by a certain angle
- Reverse + Destroy: Repair the broken root beam
Box¶
Status: Normal¶
- Reverse + Revive: Break the box
- Reverse + Enlarge: Shrink the box to a certain scale
- Reverse + Shrink: Enlarge the box to a certain scale
- Reverse + Forward: Move the box backward a certain distance
- Reverse + Rise: Drop the box a certain distance
- Reverse + Rotate: Reverse-rotate the box by a certain angle
- Reverse + Sound: Stop spawning a sound
Status: Broken¶
- Reverse + Enlarge: Shrink the box to a certain scale
- Reverse + Shrink: Enlarge the box to a certain scale
- Reverse + Open: Close the box
- Reverse + Forward: Move the box backward a certain distance
- Reverse + Rotate: Reverse-rotate the box by a certain angle
- Reverse + Destroy: Repair the broken box
Stair¶
Status: Normal¶
- Reverse + Revive: Break the stair
- Reverse + Enlarge: Shrink the stair to a certain scale
- Reverse + Shrink: Enlarge the stair to a certain scale
- Reverse + Forward: Move the stair backward a certain distance
- Reverse + Rise: Drop the stair a certain distance
- Reverse + Rotate: Reverse-rotate the Stair by a certain angle
Status: Broken¶
- Reverse + Enlarge: Shrink the stair to a certain scale
- Reverse + Shrink: Enlarge the stair to a certain scale
- Reverse + Forward: Move the stair backward a certain distance
- Reverse + Rotate: Reverse-rotate the Stair by a certain angle
- Reverse + Destroy: Repair the broken stair
Streetlight¶
Status: Normal¶
- Reverse + Revive: Break and turn off the streetlight
- Reverse + Enlarge: Decrease the brightness of the streetlight
- Reverse + Shrink: Increase the brightness of the streetlight
- Reverse + Open: Turn off the streetlight
- Reverse + Forward: Move the streetlight backward a certain distance
- Reverse + Rotate: Reverse-rotate the Streetlight by a certain angle
- Reverse + Sound: Stop spawning a sound
- Reverse + Frozen: Light the streetlight
Status: Broken¶
- Reverse + Forward: Move the streetlight backward a certain distance
- Reverse + Rotate: Reverse-rotate the Streetlight by a certain angle
- Reverse + Destroy: Repair the broken streetlight
Bridge¶
Status: Normal¶
- Reverse + Revive: Break the bridge
- Reverse + Enlarge: Shrink the bridge to a certain scale
- Reverse + Shrink: Enlarge the bridge to a certain scale
- Reverse + Forward: Move the bridge backward a certain distance
- Reverse + Rise: Drop the bridge a certain distance
- Reverse + Rotate: Reverse-rotate the bridge by a certain angle
Status: Broken¶
- Reverse + Enlarge: Shrink the bridge to a certain scale
- Reverse + Shrink: Enlarge the bridge to a certain scale
- Reverse + Forward: Move the bridge backward a certain distance
- Reverse + Rotate: Reverse-rotate the bridge by a certain angle
- Reverse + Destroy: Repair the broken bridge
Stone¶
Status: Normal¶
- Reverse + Revive: Break the stone
- Reverse + Enlarge: Shrink the stone to a certain scale
- Reverse + Shrink: Enlarge the stone to a certain scale
- Reverse + Forward: Move the stone backward a certain distance
- Reverse + Rise: Drop the stone a certain distance
- Reverse + Rotate: Reverse-rotate the stone by a certain angle
Status: Broken¶
- Reverse + Enlarge: Shrink the stone to a certain scale
- Reverse + Shrink: Enlarge the stone to a certain scale
- Reverse + Forward: Move the stone backward a certain distance
- Reverse + Rotate: Reverse-rotate the stone by a certain angle
- Reverse + Destroy: Restore the broken stone
Wood¶
Status: Normal¶
- Reverse + Revive: Break the wood
- Reverse + Enlarge: Shrink the wood to a certain scale
- Reverse + Shrink: Enlarge the wood to a certain scale
- Reverse + Forward: Move the wood backward a certain distance
- Reverse + Rise: Drop the wood a certain distance
- Reverse + Rotate: Reverse-rotate the wood by a certain angle
Status: Broken¶
- Reverse + Enlarge: Shrink the wood to a certain scale
- Reverse + Shrink: Enlarge the wood to a certain scale
- Reverse + Forward: Move the wood backward a certain distance
- Reverse + Destroy: Restore the broken wood
Mirror¶
Status: Normal¶
- Reverse + Revive: Dirty the mirror
- Reverse + Enlarge: Shrink the mirror to a certain scale
- Reverse + Shrink: Enlarge the mirror to a certain scale
- Reverse + Forward: Move the mirror backward a certain distance
- Reverse + Rise: Drop the mirror a certain distance
- Reverse + Rotate: Reverse-rotate the mirror by a certain angle
- Reverse + Sound: Stop spawning a sound
Status: Dirty¶
- Reverse + Enlarge: Shrink the mirror to a certain scale
- Reverse + Shrink: Enlarge the mirror to a certain scale
- Reverse + Forward: Move the mirror backward a certain distance
- Reverse + Rise: Drop the mirror a certain distance
- Reverse + Rotate: Reverse-rotate the mirror by a certain angle
- Reverse + Sound: Stop spawning a sound
Status: Normal & Broken¶
- Reverse + Revive: Dirty the mirror
- Reverse + Enlarge: Shrink the mirror to a certain scale
- Reverse + Shrink: Enlarge the mirror to a certain scale
- Reverse + Forward: Move the mirror backward a certain distance
- Reverse + Rotate: Reverse-rotate the mirror by a certain angle
- Reverse + Destroy: Repair the broken mirror to normal status
Status: Dirty & Broken¶
- Reverse + Enlarge: Shrink the mirror to a certain scale
- Reverse + Shrink: Enlarge the mirror to a certain scale
- Reverse + Forward: Move the mirror backward a certain distance
- Reverse + Rotate: Reverse-rotate the mirror by a certain angle
- Reverse + Destroy: Repair the broken mirror to normal status
Tree¶
Status: Bud¶
- Reverse + Revive: Cause the tree to die
- Reverse + Shrink: Grow the tree
Status: Growed¶
- Reverse + Revive: Cause the tree to die
- Reverse + Enlarge: Reset the tree to bud status
- Reverse + Open: Reset the tree to bud status
- Reverse + Sound: Stop spawning a sound
Status: Bud & Dead¶
- Reverse + Destroy: Revive the dead tree to bud status
Status: Growed & Dead¶
- Reverse + Destroy: Revive the dead tree to growed status
Cloud¶
Status: Normal¶
- Reverse + Revive: Make the cloud dark
- Reverse + Enlarge: Shrink the cloud to a certain scale
- Reverse + Shrink: Enlarge the cloud to a certain scale
- Reverse + Open: Move the cloud to the center place
- Reverse + Forward: Move the cloud backward a certain distance
- Reverse + Destroy: Restore the cloud to the normal status
Status: Dark¶
- Reverse + Enlarge: Shrink the cloud to a certain scale
- Reverse + Shrink: Enlarge the cloud to a certain scale
- Reverse + Open: Move the cloud to the center place
- Reverse + Forward: Move the cloud backward a certain distance
- Reverse + Destroy: Restore the cloud to the normal status
Fire¶
Status: Ignited¶
- Reverse + Revive: Extinguish the fire
- Reverse + Enlarge: Decrease the fire
- Reverse + Shrink: Expand the fire
- Reverse + Open: Extinguish the fire
- Reverse + Forward: Move the fire backward a certain distance
- Reverse + Sound: Stop spawning a sound
Status: Extinguished¶
- Reverse + Forward: Move the fire backward a certain distance
- Reverse + Sound: Stop spawning a sound
- Reverse + Frozen: Light the fire
- Reverse + Destroy: Light the fire
Water pool¶
Status: Normal¶
- Reverse + Revive: Dirty the water pool
- Reverse + Enlarge: Shrink the water pool to a certain scale
- Reverse + Shrink: Enlarge the water pool to a certain scale
- Reverse + Open: Dirty the water pool
- Reverse + Forward: Move the water pool backward a certain distance
- Reverse + Sound: Stop spawning a sound
Status: Dirty¶
- Reverse + Enlarge: Shrink the water pool to a certain scale
- Reverse + Shrink: Enlarge the water pool to a certain scale
- Reverse + Forward: Move the water pool backward a certain distance
- Reverse + Sound: Stop spawning a sound
Status: Normal & Frozen (Ice)¶
- Reverse + Revive: Dirty the frozen water pool
- Reverse + Enlarge: Shrink the water pool to a certain scale
- Reverse + Shrink: Enlarge the water pool to a certain scale
- Reverse + Open: Dirty the frozen water pool
- Reverse + Frozen: Defrost the water pool
Status: Dirty & Frozen (Ice)¶
- Reverse + Enlarge: Shrink the water pool to a certain scale
- Reverse + Shrink: Enlarge the water pool to a certain scale
- Reverse + Frozen: Defrost the water pool
water¶
Status: Normal¶
- Reverse + Revive: Dirty the water
- Reverse + Enlarge: Decrease the flow speed of the water
- Reverse + Shrink: Increase the flow speed of the water
- Reverse + Open: Close a way in the water
- Reverse + Forward: Decrease the flow speed of the water
Status: Dirty¶
- Reverse + Enlarge: Decrease the flow speed of the water
- Reverse + Shrink: Increase the flow speed of the water
- Reverse + Open: Close a way in the water
- Reverse + Forward: Decrease the flow speed of the water
Status: Normal & Frozen (Ice)¶
- Reverse + Revive: Dirty the frozen water
- Reverse + Frozen: Defrost the water
Status: Dirty & Frozen (Ice)¶
- Reverse + Frozen: Defrost the water
Wind¶
Status: Blowing¶
- Reverse + Revive: Stop blowing
- Reverse + Enlarge: Decrease the wind strength
- Reverse + Shrink: Increase the wind strength
- Reverse + Open: Stop blowing
- Reverse + Forward: Decrease the wind strength
- Reverse + Rise: Decrease the wind strength
- Reverse + Rotate: Reverse-rotate the direction of the wind by a certain angle
Status: Stopped¶
- Reverse + Destroy: Blow the wind again
Sky¶
Status: Daytime¶
- Reverse + Revive: All clouds and wind appear
- Reverse + Enlarge: Zoom out on the sky
- Reverse + Shrink: Zoom in on the sky
- Reverse + Open: All clouds and wind appear
- Reverse + Rotate: Night begins
Status: DayTime & With cloud¶
- Reverse + Revive: Wind appear
- Reverse + Enlarge: Zoom out on the sky
- Reverse + Shrink: Zoom in on the sky
- Reverse + Open: Wind appear
- Reverse + Rotate: Night begins with cloud
Status: DayTime & With cloud and wind¶
- Reverse + Enlarge: Zoom out on the sky
- Reverse + Shrink: Zoom in on the sky
- Reverse + Rotate: Night begins with cloud and wind
Status: Night (With star)¶
- Reverse + Revive: All clouds and wind appear
- Reverse + Enlarge: Zoom out on the sky, and increase the number of stars
- Reverse + Shrink: Zoom in on the sky, but reduce the number of stars
- Reverse + Open: All clouds and wind appear
- Reverse + Rotate: Daytime begins
Status: Night (With star) & With cloud¶
- Reverse + Revive: Wind appear
- Reverse + Enlarge: Zoom out on the sky, and increase the number of stars
- Reverse + Shrink: Zoom in on the sky, but reduce the number of stars
- Reverse + Open: Wind appear
- Reverse + Rotate: Daytime begins with cloud
Status: Night (With star) & With cloud and wind¶
- Reverse + Enlarge: Zoom out on the sky, and increase the number of stars
- Reverse + Shrink: Zoom in on the sky, but reduce the number of stars
- Reverse + Rotate: Daytime begins with cloud and wind
Change history¶
- 2026-09-27 — Gabriel Li — Re-synced from the Google Sheet (2026-09-23 generation).
- 2026-09-09 — Gabriel Li — Re-synced from the current Google Sheet tab linked by Gabriel; replaced stale Revive/Streetlight wording with Repair/Light, and added the Sept 2 no-slot one-verb + one-noun implementation note.
- 2026-09-01 — Generated initial current rune type matrix copy from the design Sheet.