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Current Rune List — Pre-Pro Reference

Source: Google Sheet

Spreadsheet title: 【RuneTypes】[Matrix] Runes

Generated once: 2026-09-01 18:27 UTC

Data hash: 025e7c2865627f7c0f67993cac46f0a37ba655148dc7edba6312045da91205e2

This is a readable copy of the older rune-list tabs. It is kept as pre-pro reference only. The current source of truth for implemented rune behavior is Current Rune Type.

At a glance

  • Stage: pre-pro reference / older current rune list
  • Noun runes listed: 12
  • Verb runes listed: 13
  • Noun states: InGame: 4, InProgress: 8
  • Verb states: InGame: 12, InProgress: 3
  • Update policy: one-time vault copy; no weekly cron refresh requested.

Noun runes

Noun State Attributes
Tree InGame 1. Subject to gravity by default
2. Players can walk on horizontal branches
Stone InGame 1. Subject to gravity by default
2. Players can walk on stones
Fire InGame 1. Subject to gravity by default
2. Campfires can burn adjacent trees
Water Flow InGame 1. Water flows have a flow direction, exerting a force on objects inside
2. Water flows have depth, objects inside float or sink based on their density
Clock InProgress Combined by second hand, minute hand, hour hand, gear, starry sky, and polishing bench
Second hand InProgress -
Minute hand InProgress -
Hour hand InProgress -
Gear InProgress -
Starry sky InProgress -
Polishing bench InProgress This will affect all actors with a polishing bench component
Time InProgress -

Verb runes and sentence patterns

Transform into

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General Transform A into B (mesh, collision, physical properties, and semantic meaning are changed, but location, rotation, and scale remain unchanged) InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General None InGame

Move Toward

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General A moves in a straight line toward the nearest B at activation (blocked by other objects), remaining stationary after dissecting the sentence InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General None InGame

Rotate

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General A begins rotating clockwise around the Z-axis at a constant angular velocity InGame
Water Flow + Rotate None InGame
Minute hand+ Rotate None InProgress
Hour hand+ Rotate None InProgress
Gear + Rotate None InProgress
Starry sky + Rotate None InProgress
Polishing bench+ Rotate None InProgress

Float Up

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General A moves upward a certain distance, then continuously experiences a force opposing gravity to remain floating InGame

Enlarge/Increase

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General A increases to 200% of its original size (expanding mesh, collision, and trigger ranges) InGame

Shrink/Decrease

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General A shrinks to 50% of its original size (reducing mesh, collision, and trigger ranges) InGame

Reverse

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General Reverses A's state (including velocity direction, angular velocity direction, and force direction) InGame
Tree + Reverse Beyond general effect, the tree regrows into a sapling (shrinks with roots as an anchor point) InGame
Water Flow + Reverse Ignores the general effect but reverses the flow, causing objects to move upstream InGame

Stop/Off

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General Keeps A stationary (immune to speed or force from other verbs) InGame
Fire + Stop/Off In addition to the general effect, it temporarily extinguishes the fire InGame
Water Flow + Stop/Off In addition to the general effect, it temporarily stops water flow, ceasing the force on objects inside InGame

Accelerate

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General Accelerates A's motion (both speed and angular velocity become 200% of their original) InGame
Water Flow + Accelerate In addition to the general effect, the force exerted by the water flow on objects inside becomes 200% of its original InGame
Tree+ Accelerate For now, let the saplings grow into trees by directly converting the models InProgress

Slow

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General A's motion slows (both linear and angular velocity become 50% of their original) InGame
Water Flow + Slow In addition to the general effect, the force exerted by the water flow on objects inside becomes 50% of its original InGame

Hidden/None

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General Causes A and B to “destroy” each other upon collision (temporarily invisible, disables all logic states, restores after dissecting the sentence) InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General “Destroys” all A entities (temporarily invisible, disables all logic states, restores after dissecting the sentence) InGame

Penetration

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General A and B pass through each other without blocking InGame
Campfire + Penetration + Tree In addition to the general effect, fire no longer burns trees InGame
Tree + Penetration + Campfire In addition to the general effect, fire no longer burns trees InGame

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General A does not block anything InGame
Campfire + Penetration In addition to the general effect, fire no longer burns trees InGame

Passing

Three-word pattern — NounA + Verb + NounB

Combination Effect State
General None InProgress

Two-word pattern — NounA + Verb / Verb + NounA

Combination Effect State
General A begins rotating clockwise around the Z-axis at a constant angular velocity InProgress
Starry sky + Passing None InProgress
Polishing bench+ Passing Activate the polishing bench components InProgress