Current Rune List — Pre-Pro Reference
Source: Google Sheet
Spreadsheet title: 【RuneTypes】[Matrix] Runes
Generated once: 2026-09-01 18:27 UTC
Data hash: 025e7c2865627f7c0f67993cac46f0a37ba655148dc7edba6312045da91205e2
This is a readable copy of the older rune-list tabs. It is kept as pre-pro reference only. The current source of truth for implemented rune behavior is Current Rune Type.
At a glance
- Stage: pre-pro reference / older current rune list
- Noun runes listed: 12
- Verb runes listed: 13
- Noun states: InGame: 4, InProgress: 8
- Verb states: InGame: 12, InProgress: 3
- Update policy: one-time vault copy; no weekly cron refresh requested.
Noun runes
| Noun |
State |
Attributes |
| Tree |
InGame |
1. Subject to gravity by default 2. Players can walk on horizontal branches |
| Stone |
InGame |
1. Subject to gravity by default 2. Players can walk on stones |
| Fire |
InGame |
1. Subject to gravity by default 2. Campfires can burn adjacent trees |
| Water Flow |
InGame |
1. Water flows have a flow direction, exerting a force on objects inside 2. Water flows have depth, objects inside float or sink based on their density |
| Clock |
InProgress |
Combined by second hand, minute hand, hour hand, gear, starry sky, and polishing bench |
| Second hand |
InProgress |
- |
| Minute hand |
InProgress |
- |
| Hour hand |
InProgress |
- |
| Gear |
InProgress |
- |
| Starry sky |
InProgress |
- |
| Polishing bench |
InProgress |
This will affect all actors with a polishing bench component |
| Time |
InProgress |
- |
Verb runes and sentence patterns
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
Transform A into B (mesh, collision, physical properties, and semantic meaning are changed, but location, rotation, and scale remain unchanged) |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
None |
InGame |
Move Toward
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
A moves in a straight line toward the nearest B at activation (blocked by other objects), remaining stationary after dissecting the sentence |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
None |
InGame |
Rotate
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
A begins rotating clockwise around the Z-axis at a constant angular velocity |
InGame |
| Water Flow + Rotate |
None |
InGame |
| Minute hand+ Rotate |
None |
InProgress |
| Hour hand+ Rotate |
None |
InProgress |
| Gear + Rotate |
None |
InProgress |
| Starry sky + Rotate |
None |
InProgress |
| Polishing bench+ Rotate |
None |
InProgress |
Float Up
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
A moves upward a certain distance, then continuously experiences a force opposing gravity to remain floating |
InGame |
Enlarge/Increase
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
A increases to 200% of its original size (expanding mesh, collision, and trigger ranges) |
InGame |
Shrink/Decrease
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
A shrinks to 50% of its original size (reducing mesh, collision, and trigger ranges) |
InGame |
Reverse
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
Reverses A's state (including velocity direction, angular velocity direction, and force direction) |
InGame |
| Tree + Reverse |
Beyond general effect, the tree regrows into a sapling (shrinks with roots as an anchor point) |
InGame |
| Water Flow + Reverse |
Ignores the general effect but reverses the flow, causing objects to move upstream |
InGame |
Stop/Off
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
Keeps A stationary (immune to speed or force from other verbs) |
InGame |
| Fire + Stop/Off |
In addition to the general effect, it temporarily extinguishes the fire |
InGame |
| Water Flow + Stop/Off |
In addition to the general effect, it temporarily stops water flow, ceasing the force on objects inside |
InGame |
Accelerate
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
Accelerates A's motion (both speed and angular velocity become 200% of their original) |
InGame |
| Water Flow + Accelerate |
In addition to the general effect, the force exerted by the water flow on objects inside becomes 200% of its original |
InGame |
| Tree+ Accelerate |
For now, let the saplings grow into trees by directly converting the models |
InProgress |
Slow
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
A's motion slows (both linear and angular velocity become 50% of their original) |
InGame |
| Water Flow + Slow |
In addition to the general effect, the force exerted by the water flow on objects inside becomes 50% of its original |
InGame |
Hidden/None
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
Causes A and B to “destroy” each other upon collision (temporarily invisible, disables all logic states, restores after dissecting the sentence) |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
“Destroys” all A entities (temporarily invisible, disables all logic states, restores after dissecting the sentence) |
InGame |
Penetration
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
A and B pass through each other without blocking |
InGame |
| Campfire + Penetration + Tree |
In addition to the general effect, fire no longer burns trees |
InGame |
| Tree + Penetration + Campfire |
In addition to the general effect, fire no longer burns trees |
InGame |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
A does not block anything |
InGame |
| Campfire + Penetration |
In addition to the general effect, fire no longer burns trees |
InGame |
Passing
Three-word pattern — NounA + Verb + NounB
| Combination |
Effect |
State |
| General |
None |
InProgress |
Two-word pattern — NounA + Verb / Verb + NounA
| Combination |
Effect |
State |
| General |
A begins rotating clockwise around the Z-axis at a constant angular velocity |
InProgress |
| Starry sky + Passing |
None |
InProgress |
| Polishing bench+ Passing |
Activate the polishing bench components |
InProgress |