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First day — art

Shared install: Today is your first day. Work from Rephrased-Games/Rephrased-Game; old demo repos are historical only. Do the required block. Stop there unless a row below matches your current task.

Required

  1. Rephrased MCP — install, /onboard. Ask your lead for this week's assignment, then tell the agent what you're working on.
  2. Install Unreal 5.8 and Visual Studio 2026 once: Building Rephrased[OpenAfterPull]Build_Project.bat opens or rebuilds as needed. You do not need to open Visual Studio for art work. Open Rune Showcase, Play.

Weekly workflow

Same as engineering. Talk normally in your coding agent. Rephrased MCP runs the rest (convention check, team review, wiki, devlog). You compile and PIE only if you changed project files. No extra steps.

If you need it

Need Read
Look Visual direction
Experience goals GDD (skim)
VFX / audio / folders VFX · Audio · Content pipeline
Editor panels Unreal Editor 101

Match existing folder names under Content/. Ask your lead if you are unsure.

Change history

  • 2026-08-26 — Gabriel Li — Clarified org repo as daily source, old demo repos as historical only, and VS as a one-time toolchain install.
  • 2026-08-14 — Gabriel Li — Same required setup + weekly workflow as engineering. Art reading is optional by need.
  • 2026-08-13 — Gabriel Li — Asset naming: match Content/ examples; no skill names on first day.
  • 2026-08-12 — Gabriel Li — Developer setup pin is UE 5.8.
  • 2026-05-23 — Gabriel Li — Art first-day route on Art tab; open questions replaced with ask-your-lead line.