First meeting onboarding kit¶
Goal for the first team meeting: everyone leaves with repo access, the correct local toolchain, a working editor launch path, and one small assignment. Do not make standalone wiki/toolkit migration the meeting goal.
Pre-meeting install checklist¶
Ask everyone to start these before the meeting because UE and Visual Studio installs can take a long time.
- GitHub access to
Rephrased-Games/Rephrased-Game(the current daily repo) - Epic Games Launcher
- Unreal Engine 5.8
- Visual Studio 2026 Community, stable channel
- Repo-root
.vsconfigimported into Visual Studio Installer - GitHub Desktop or Git CLI
- Optional for AI workflow: Cursor, Claude Code, Codex, or another MCP-capable coding agent
- Optional for MCP:
uv
60-90 minute agenda¶
0-10 min — Project and org orientation¶
- Rephrased now lives under the
Rephrased-Gamesorganization. Rephrased-Games/Rephrased-Gameis the main source of truth for code, wiki, and MCP.- The old demo repo is history/reference, not the daily working repo.
- Standalone
Rephrased-WikiandRephrased-agent-toolkitare reference copies synced outward from the main repo. - The rule is branch -> PR -> review -> merge. No direct main edits.
10-25 min — Repo access and clone¶
- Confirm each person can see the private repo.
- Clone the repo to a simple writable Windows path.
- Confirm the root contains
Rephrased.uproject,Content/,Source/, andConfig/.
25-45 min — UE/VS environment check¶
- Confirm UE 5.8 is installed.
- Confirm Visual Studio 2026 Community is installed from the stable channel.
- Import the repo
.vsconfig. - Explain: designers/artists do not open Visual Studio day to day; it is installed so Unreal can rebuild when C++ changes.
45-60 min — Build/open check¶
- Run
[OpenAfterPull]Build_Project.bat -check. - Expected checks: UE 5.8 found, VS 2026 C++ found, Windows SDK 10.0.22621 found.
- Run
[OpenAfterPull]Build_Project.batnormally. - Open Rune Showcase and press Play.
- Record blockers by person instead of trying random fixes.
60-75 min — Rephrased MCP setup¶
Rephrased MCP is useful, but it should not block the first meeting. If it blocks, skip it and continue with repo/build onboarding.
- Confirm the repo ships
.cursor/mcp.jsonand.claude/mcp.json. - Install/run the local MCP package from
tools/rephrased-mcp. - Run
/onboardwith the team review key from the lead. - Confirm the agent can see these tools:
onboarding,convention_check,request_review,wiki_query,devlog. - Never commit the review key or paste it into shared chat.
75-90 min — First assignments¶
Assign tiny, low-risk tasks that prove each person can use the workflow.
- Engineers: create a branch, build/open, inspect one small C++ area, make no main edits.
- Designers: open Rune Showcase, inspect one level or DataAsset, write one question/blocker.
- Artists: open content folders, inspect materials/assets, avoid renaming shared assets without lead approval.
- Producer/lead: track who is blocked, what install step failed, and who needs follow-up.
Copy-paste team message¶
Tomorrow setup goal: get everyone into the same Rephrased repo and able to open the project.
Please install before meeting if possible:
- Epic Games Launcher + Unreal Engine 5.8
- Visual Studio 2026 Community, stable channel
- GitHub Desktop or Git CLI
- Access to
Rephrased-Games/Rephrased-Game
After cloning, import the repo .vsconfig into Visual Studio Installer. You do not need to open Visual Studio day to day; it is installed so Unreal has the compiler toolchain when the build bat needs it.
Daily workflow after setup: pull latest, then double-click [OpenAfterPull]Build_Project.bat.
If the bat fails, do not randomly edit project files. Screenshot/copy the error and tell Gabriel/lead.
MCP talking points¶
- Rephrased MCP is the team AI toolkit, not a replacement for Unreal.
- It gives coding agents project-specific tools: onboarding, convention check, team review request, wiki search, and devlog.
- The review key is private. It should be shared by a lead directly, never committed.
- MCP setup is second priority after repo access and project launch.
Main risks tomorrow¶
- UE 5.8 install is large and slow.
- Visual Studio install can take a long time.
- Some members may not yet have GitHub org access.
- GitHub Education benefits/branch protection may still be pending.
- Cloudflare wiki deployment may still point at the old demo repo until repointed to the org repo.
- MCP setup may vary by IDE; do not let MCP block people from opening the project.
Success criteria¶
By the end of the meeting:
- Everyone has repo access or a named access blocker.
- Most members have UE 5.8 + VS 2026 installed or installing.
- At least a few machines run the bat successfully.
- At least one engineer verifies Rephrased MCP sees the five expected tools.
- Everyone knows the daily workflow: pull, run the bat, work on a branch, ask before main-impact changes.
Change history¶
- 2026-08-26 — Gabriel Li — Added Cloudflare live wiki source risk after org migration.
- 2026-08-26 — Gabriel Li — Updated first-meeting kit with main-repo source-of-truth policy, standalone reference repos, VS-once workflow, and MCP setup order.
- 2026-08-26 — Gabriel Li — Initial first-meeting kit for org repo onboarding and Rephrased MCP setup.