First meeting onboarding kit¶
Goal for the first team meeting: everyone leaves with Perforce access, the correct local toolchain, a working editor launch path, and one small assignment.
Pre-meeting install checklist¶
Ask everyone to start these before the meeting because UE and Visual Studio installs can take a long time.
- USC Perforce access (Helix Core,
ssl:perforce.sca.usc.edu:1666, clientGL_Main_PC) — the current daily depot - P4V (Helix Visual Client) and/or the
p4command-line client - Epic Games Launcher
- Unreal Engine 5.8
- Visual Studio 2026 Community, stable channel
- Repo-root
.vsconfigimported into Visual Studio Installer - Optional for AI workflow: Cursor, Claude Code, Codex, or another MCP-capable coding agent
- Optional for MCP:
uv
60-90 minute agenda¶
0-10 min — Project and VCS orientation¶
- Rephrased daily work is on the USC Perforce depot (client
GL_Main_PC). - Git/GitHub is legacy reference only — no new branches, commits, or pull requests.
- The workflow is sync → check out → review → submit. No branches, no PRs.
- Binary Unreal assets (
.uasset/.umap) use exclusive checkout (locking): checking one out locks it so nobody else edits it at the same time.
10-25 min — Perforce access and sync¶
- Confirm each person can log in to
GL_Main_PCin P4V /p4 login. p4 syncthe project to a simple writable Windows path (workspace root).- Confirm the project folder contains
Rephrased.uproject,Content/,Source/, andConfig/.
25-45 min — UE/VS environment check¶
- Confirm UE 5.8 is installed.
- Confirm Visual Studio 2026 Community is installed from the stable channel.
- Import the repo
.vsconfig. - Explain: designers/artists do not open Visual Studio day to day; it is installed so Unreal can rebuild when C++ changes.
45-60 min — Build/open check¶
- Run
[OpenAfterPull]Build_Project.bat -check. - Expected checks: UE 5.8 found, VS 2026 C++ found, Windows SDK 10.0.22621 found.
- Run
[OpenAfterPull]Build_Project.batnormally. - Open LV_2ndPlayable and press Play.
- Record blockers by person instead of trying random fixes.
60-75 min — Rephrased MCP setup¶
Rephrased MCP is useful, but it should not block the first meeting. If it blocks, skip it and continue with sync/build onboarding.
- Confirm the project ships
.cursor/mcp.jsonand.claude/mcp.json. - Install/run the local MCP package from
tools/rephrased-mcp. - Engineers: run
/onboardwith your personal review key from the lead. - Designers/artists: run
/onboardwithout a review key — keys are for the code-review gate only. You submit directly and a lead reviews after, in the design/art submission channel. - Confirm the agent can see the tools for the role: engineers get
convention_check+request_review; designers/artists getcontent_checkand submit directly (onboarding,sync_latest,start_task,submit,wiki_query,devlogare shared). - Never commit/submit the review key (engineers only) or paste it into shared chat.
75-90 min — First assignments¶
Assign tiny, low-risk tasks that prove each person can use the workflow.
- Engineers: sync latest, open a changelist (
start_task), build/open, inspect one small C++ area, submit nothing large. - Designers: open LV_2ndPlayable, inspect one level or DataAsset, write one question/blocker.
- Artists: open content folders, inspect materials/assets, avoid checking out / renaming shared assets without lead approval (remember: checkout locks it for everyone).
- Producer/lead: track who is blocked, what install step failed, and who needs follow-up.
Copy-paste team message¶
Tomorrow setup goal: get everyone into the Rephrased Perforce depot and able to open the project.
Please install before meeting if possible:
- Epic Games Launcher + Unreal Engine 5.8
- Visual Studio 2026 Community, stable channel
- P4V (Helix Visual Client) and/or the
p4CLI - USC Perforce access to
ssl:perforce.sca.usc.edu:1666(clientGL_Main_PC)
After syncing, import the repo .vsconfig into Visual Studio Installer. You do not need to open Visual Studio day to day; it is installed so Unreal has the compiler toolchain when the build bat needs it.
Daily workflow after setup: p4 sync latest, then double-click [OpenAfterPull]Build_Project.bat.
If the bat fails, do not randomly edit project files. Screenshot/copy the error and tell Gabriel/lead.
MCP talking points¶
- Rephrased MCP is the team AI toolkit, not a replacement for Unreal.
- It wraps the Perforce flow (sync, start task, convention check for engineers, team review request for engineers, submit) plus wiki search and devlog.
- The review key is engineers only. A lead shares it directly; it is never committed/submitted. Designers and artists onboard without one and submit directly.
- MCP setup is second priority after Perforce access and project launch.
Main risks tomorrow¶
- UE 5.8 install is large and slow.
- Visual Studio install can take a long time.
- Some members may not yet have USC Perforce access.
- Submit-time enforcement (server-side Perforce trigger) is not installed yet; discipline is manual + the review gate.
- Cloudflare wiki deployment still builds from the legacy git mirror until hosting is migrated.
- MCP setup may vary by IDE; do not let MCP block people from opening the project.
Success criteria¶
By the end of the meeting:
- Everyone has Perforce access or a named access blocker.
- Most members have UE 5.8 + VS 2026 installed or installing.
- At least a few machines run the bat successfully.
- At least one engineer verifies Rephrased MCP sees the eight expected tools.
- Everyone knows the daily workflow: sync latest, run the bat, open a changelist, ask before shared-asset checkouts.
Change history¶
-
2026-09-05 — Gabriel Li — Rewrote for Perforce onboarding: access/sync instead of GitHub clone, sync→checkout→review→submit instead of branch→PR, exclusive checkout explained, 8-tool MCP list, submit-trigger risk. Git is legacy.
-
2026-09-05 — Gabriel Li — Updated sandbox references to PreProShowcase (
Content/Rephrased/Levels/Prepro/) after the content reorganization (PR #19). -
2026-08-26 — Gabriel Li — Added Cloudflare live wiki source risk after org migration.
- 2026-08-26 — Gabriel Li — Updated first-meeting kit with main-repo source-of-truth policy, standalone reference repos, VS-once workflow, and MCP setup order.
- 2026-08-26 — Gabriel Li — Initial first-meeting kit for org repo onboarding and Rephrased MCP setup.